Two days ago, Twitter disabled outgoing SMS from the UK number. This means that if you’re not in the US, Canada or India, you won’t be able to receive your SMS updates (Direct Messages, status updates for people you follow and, if the Track feature would work, tweets about trackwords you’ve chosen) from Twitter. The Twitter team plans to have new numbers in different countries all around the world, making SMS a sustainable feature to offer. (According to the Twitter team, the weekly limit of 250 SMS messages could generate a cost of $1000 per international user, per year.) But who knows if your country will be included and how long it will take before a number is added for your country? And while http://m.twitter.com can fill your Twitter needs partly, it doesn’t give you access to your @replies and Direct Messages. (At least, not yet – @jack said that they plan to add DM’s and @replies). So you’ll need to find another way to have a complete Twitter experience on your Pocket PC or Smartphone (WM Standard, Classic and Professional). That’s where ceTwit 2.0 comes in. It has just been released so it couldn’t have come at a better time.
In this review I’ll be taking a look at ceTwit 2.0, assuming that you are familiar with Twitter. If you are not, you might want to check out the microblogging website/tool www.twitter.com or read about it here. (The only way to truly get to know it, though, is by actively getting involved). Reading a review about a Twitter client doesn’t really make sense if you’re not a Twitter user, so I’m assuming that people who read on after the break will be familiar with the terms “follow”, “@reply”, “direct message”, “favorite” and maybe even “retweet” and other services like Ping.fm and TwitPic. (The latter three will be briefly explained though).
Sudoku games for the Pocket PC’s have almost been flooding the software stores and honestly, many of them are very capable. Quite a while ago I got myself copies of Astraware Sudoku and Resco Sudoku (the classic version) and I’ve used them both a lot. They both have their advantages, each of them has several characteristics that can make it the perfect choice for some, but not for others. After that I’ve let all other Sudoku games pass by since none of them seemed to really stand out and offer something unique that would justify getting a third Sudoku game. Well, none except one. Resco Sudoku Touch, which was released almost 4 months ago, is advertised to be touch-friendly, which is something I’m very interested in this summer. Going on holiday I have to spend several hours in the car on bumpy roads, or on the beach where you don’t want to use the stylus (what if you drop it and it gets covered by sand?), touch friendly interfaces are worth testing out.
So today we’ll be taking a look at Resco Sudoku Touch (which I will abbreviate with RST for the rest of the review). We will see how accurate the controls are, which Sudoku-specific features are offered, and how the looks of RST can be customized.
Today I want to make a game suggestion for the summer holidays. Motogear is a game created by Mobirate. Mobirate doesn’t have any news posted on their website since August 2007 and Motogear has had it’s last update in April 2006 so there’s a good chance you won’t have to expect anything new in the future, but Motogear is a game you can spend a LOT of time on anyway. This article is not intended as a review for commercial purposes but I’ve been playing this game so much lately that I want others to know about it as well.
Motogear is the mobile version of Elastomania and is a motorbike simulation game. You, as the biker, are instructed to reach the goal (the finish flag) and pick up any gear icons along the way (if there are any). You need to avoid the spikes and manouvre your way across/over/through the sometimes very challenging landscape.
Only the two wheels of the bike and the bikers head interact with their surroundings, so if you touch a spike with any of these you die, and if you touch the floor or the wall with your head you die as well. Gathering the gear icons and touching the finish must be done with the wheels or the biker’s head as well.
In the beginning of June, Resco released a new major update to their award winning Resco Explorer for Pocket PC, this time version 2008 (v. 7.00). Many people consider this the best commercial file explorer available for the Pocket PC, and therefore whenever a new update is released many people will want to know if they should update.
Updates are free within a year after purchase, if you’ve purchased Resco Explorer more than a year before you’re trying to upgrade, you’ll have to pay 50% of the full prize which is $29.95 (so the upgrade is close to $15). It’s a fairly pricey program, and that might make it attractive to get one of Resco’s suites here. That’s what I did: Resco Explorer, Photo Viewer and Keyboard Pro for $44.91. So you pay for the two cheapest programs and get the most expensive one for free. Or, in other words, pay for Resco Explorer Pro and get the other two for $15 instead of $45. The only disadvantage here is that after a year, you’ll need to upgrade the entire suite also if you want to continue to update only one program. (But perhaps the Resco team can help you here, I haven’t informed about this).
I’m now in the final weeks of my Law studies (if all goes well, that is), so in this review I will limit myself to only reviewing the new features of Resco Explorer 2008. I’m going to assume that you’re either familiar with the previous version(s), or you’ll let yourself get convinced by the fact that Resco Explorer won the Smartphone & Pocket PC magazine’s Best Software Awards every year from 2001 to last year.
People who have read more of my reviews may know that I also like to review older games which I’ve discovered on my journey over the internet. One of these games which can be considered as a classic, is Tower Mogul by PDAMill. When I searched for some top 3 or top 10 lists where people answered the question what their favourite game was, Tower Mogul popped up quite often. Most of these lists were, like Tower Mogul itself, not very recent, so I thought it would be good to take a look at this game and see how it can compete with games that are released today.
In short, we will find that this simulation game, in which you have to construct a tower, attract people (called “Virts”) to your tower, protect it from disasters such as bomb threats and fires, as well as ‘simply’ balance the hotel units, offices, service units, shops and other available units, is still a very recommendable game this day with good graphics, efficient (menu) navigation and interesting, strategical gameplay.
By the way, in order to fill up the space to the left of the screenshot it may be good to mention that PDAMill has recently ported several of it’s games to the Windows Mobile Standard platform (SmartPhone devices without touch-screen). Tower Mogul is not one of these games, but there are many Gamebox games on the list as well as their new games Pachinko Go! and Glyphos.
I’ve been putting my studies in first priority for the past months, which is the reason for the lack of substantial content on my blog. I’ve turned down several review oppertunities, but today Resco e-mailed me just when I decided to give myself a free afternoon, so I decided to take this chance to do some writing. Please note that this article should in no way be related with the Resco Keyboard Pro skinning contest in which I’m participating. I don’t get extra votes for writing this, or something like that. ;-)
Resco’s e-mail was about a beta version of their Resco Brain Games, which is an older game, but in a new package and with a new name. Resco has taken the games from Resco Brain Gain, designed a touch-friendly application, and placed the games inside that new framework.
Read on to find out more and view the screenshots! (Of course, you can click on the images to view them in full size)
Today I’d like to just openly promote a developer who provides lots of free games. After reading about TangledBugs on JAMM, I´ve been thoroughly enjoying it, and I´ve reached level 30 in the meantime. It´s about bugs which are all connected to each other, and the goal is to untangle them, and make sure that the white lines do not cross each other. They will then change their color to green. So, of you see a green line, make sure it stays that way. This is a great game to keep you occupied (currently levels take about 30 minutes to solve, but the first levels are done in no-time) and train yourself to work on a larger task. You can see the progress you’re making, which is rewarding, but the times I’ve tried to finish level 30 untill now have all failed, because I reached a difficult situation in the game with my last 10 bugs and didn’t have the time to work it out. You may think “the last 10 bugs, there are 20 bugs on the screenshot on the right so how hard can it be?”. But that’s level 4, and every level you finish, means that on the next level a handful of bugs are added to the playing field. So you can imagine that level 30 has a lot more bugs to untangle!
This game is made by XFlib, and also has a commercial version, with more enhancements. But since XFlib is not paying me to bring you this article, I’ll just continue about their freeware games. ;-) (However, personally I do plan to purchase the commercial version after the next update, as a ‘thank you’ for the entire games collection)
These can all be found here:
with a small description and some screenshots. Most of the games have a 0.x version number but they work well, I just think that the version number indicates that these game are scheduled to have some updates to them coming up which might bring optimalization, new features, other graphics, etc.
Lots of them are worth a try, but I’d like to tell you about three of my favourites (on top of TangledBugs, that is). So read on after the break and afterwards feel free to check the XFlib games catalogue to see if there is a game of your liking.